
***NOTE 3: I've tried different sizes of -heapsize without success. **NOTE 2: I've also tried running these games (with the exception of Portal) with either -dxlevel 71/80/81 without success. Seems to be exclusive to the games listed above. *NOTE: This does not happen under any other game. Every time I call a medic, for example, it takes a few seconds for the MEDIC! yell to actually play.

*** with Team Fortress 2 the problem is even worse, since I get these audio delays throughout the whole gaming session, constantly. I have checked for files fragmentation on Steam (under the Local Files tab) and all of then had zero fragmentation. Strangely, this problem is not present at original Half Life 2 and Vampire the Masquerade: Bloodlines (perhaps because they are based on a earlier source engine release?). Needless to say all of them presented the same issue.Īll source games (HL2:E1, HL2:E2, Portal, TF2****, Dark Messiah). My default sound card is the Audigy2 ZS, so I tough it could be this card and tested others. I've tried more than one sound card on these tests as well. So imagine the level of frustration after doing all these tests and problem not being fixed.
#Sx 2019 r13 houston mx simulator tracks install
Sound drivers: original drivers from cd to latest from creative site (more bellow**)Īll tests were made on clean install system (nothing but windows and drivers processes running in the background) with all windows updates installed. VGA drivers tested: Catalysts from 7.6 to current 8.9 I've been having this problem since late 2007 when I got the game and it was no big deal since I played the orange box and forgot about it for a few months, but now it's pissing me off. I basically spent the whole last week trying to figure this out. I've tested a handful of different scenarios for this but I'm yet to find a answer to this problem. Outdated, sure, but more than enough to handle source games (or so it should be). Primary HDD Seagate Barracuda 160gb SATA drive

So like I said, this happens to any kind of sound effect in the game when it's played for the first time in that specific level, and when a new level loads, it starts all over gain.ĢGB DDR400 Kingston ram (paging file set to static either 1gb or 2gb) When I switch the flashlight on, it takes 1~3 seconds after it's on so I can hear the "click" that it turned on. This happens to any kind of sound effect, like when you switch surfaces (concrete to sand for example), for a few seconds I hear no footsteps at all, and then the footsteps on sand audio effect starts. It's like there's some delay between loading the audio files from hdd, or the game is simply not caching the audio files at all. What happens is that there's a delay (1-3 seconds) between any audio effect and it's corresponding actions.įor example: I hit a window with the crowbar for the first time once the game loads, 1 to 3 seconds latter then corresponding audio effect plays. So I have this ****ing annoying problem with all source engine based games.
